Reiya Itatani
Hello, I am

Reiya Itatani

Ph.D. Student at Universitat Politècnica de Catalunya

Research Assistant at University of Barcelona

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About Me

I am a Ph.D. student at Universitat Politècnica de Catalunya in Barcelona (Spain), supervised by Nuria Pelechano.

Additionally, I am conducting research at Mel Slater's lab at the University of Barcelona, focusing on the effects of environmental changes, the sense of agency in movement, and reminiscence.

My research interests include crowd simulation, virtual reality, mixed reality, computer graphics, and cognitive science.

Let's collaborate and bring your vision to life!
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Game & XR Development (Unity / Unreal Engine)100%
Web Development (HTML / CSS / JavaScript / SCSS)90%
3D Web Development (Three.js / WebGL)85%
360° Media & CG Video Production80%
AI & Machine Learning (Python)75%
Mobile App Development (Android / iOS)70%
Game & XR Development
Game & XR Development

Creating immersive and interactive experiences using Unity and Unreal Engine for VR, AR, and gaming applications.

Web & 3D Web Development
Web & 3D Web Development

Building responsive web applications with modern technologies, including Three.js and WebGL for interactive 3D experiences.

AI & Machine Learning
AI & Machine Learning

Developing AI-driven solutions and leveraging machine learning techniques to enhance applications and automation.

Publications

Counterclockwise Virtual Reality–Based Embodiment of a Younger Self and Revisit of a Past Iconic Event in Older Adults: Between-Groups Study of Cognitive and Physical Performance

Domna Banakou, Reiya Itatani, Roger Montserrat, Clàudia Porta-Mas, David Bartrés-Faz, Ehud Bodner, Maria Mataro, Mel Slater

JMIR Formative Research, Vol. 10, Issue 12026

VR/XREmbodimentCognitive Science

Monkey See, Monkey Break? Study of Rule-Breaking Imitation in Virtual Crowds

Kexiang Huang, Tairan Yin, Jose Luis Ponton, Ruida Tang, Reiya Itatani, Gangyi Ding, Oscar Argudo, Nuria Pelechano

IEEE Transactions on Visualization and Computer Graphics2026

Crowd SimulationVR/XR

Social Crowd Simulation: Improving Realism with Social Rules and Gaze Behavior

Reiya Itatani, Nuria Pelechano

Computers & Graphics, Vol. 1312025

Crowd SimulationVR/XR

Body Ownership and Vicarious Agency: Behavioural Consequences in a Virtual Reality Rock Concert

Reiya Itatani, Gizem Senel, A. Sencer Topcu, Mel Slater

Consciousness and Cognition, Vol. 1332025

VR/XREmbodimentCognitive Science
Best Student Paper Award (Honorable Mention)

Social Crowd Simulation: Improving Realism with Social Rules and Gaze Behavior

Reiya Itatani, Nuria Pelechano

Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG '24)2024

Crowd SimulationGames

VR Research: Past, Present, and Future Perspectives

Mel Slater, Reiya Itatani

Journal of Artificial Intelligence, Vol. 38, No. 42023

VR/XR

Investigating the Effects of Synchronized Visuo-Tactile Stimuli for Inducing Kinesthetic Illusion in Observational Learning of Whole-Body Movements

Shintaro Fukumoto, Seiya Mitsuno, Kazuki Nakayama, Reiya Itatani, Genki Jogan, Hamed Mahzoon

SIGGRAPH Asia 2022 Posters2022

VR/XREmbodiment