This project was presented at Motion Interaction and Games 2024, where it received the Best Student Paper (Honorable Mention), and has been accepted for publication in Computers & Graphics 2025.
We recreated our socially-aware crowd simulation model in a VR environment to explore how users perceive realism beyond what can be judged from traditional video demonstrations.
By allowing immersive, close-up observation in VR, we found that users were more sensitive to subtle social cues—such as gaze shifts and interpersonal spacing—and our model successfully conveyed the intended social dynamics.
This highlights the value of VR as a platform for evaluating the nuanced realism of crowd behavior.